Saturday, December 6, 2014

Protocol Hierarchies


To reduce their design complexity, most networks are organized as a stack of layers or levels, each one built upon the one below it. The number of layers, the name of each layer, the contents of each layer, and the function of each layer differ from network to network. The purpose of each layer is to offer certain services to the higher layers,
shielding those layers from the details of how the offered services are actually implemented. In a sense, each layer is a kind of virtual machine, offering certain services to the layer above it.
This concept is actually a familiar one and used throughout computer science, where it is variously known as information hiding, abstract data types, data encapsulation, and object-oriented programming. The fundamental idea is that a particular piece of software (or hardware) provides a service to its users but keeps the details of its internal state and algorithms hidden from them.
Layer n on one machine carries on a conversation with layer n on another machine. The rules and conventions used in this conversation are collectively known as the layer n protocol. Basically, a protocol is an agreement between the communicating parties on how communication is to proceed. As an analogy, when a woman is introduced to a man, she may choose to stick out her hand. He, in turn, may decide either to shake it or kiss it, depending, for example, on whether she is an American lawyer at a business meeting or a European princess at a formal ball. Violating the protocol will make communication more difficult, if not completely impossible.
A five-layer network is illustrated in Fig. 1-13. The entities comprising the corresponding layers on different machines are called peers. The peers may be processes, hardware devices, or even human beings. In other words, it is the peers that communicate by using the protocol.
In reality, no data are directly transferred from layer n on one machine to layer n on another machine. Instead, each layer passes data and control information to the layer immediately below it, until the lowest layer is reached. Below layer 1 is the physical medium through which actual communication occurs. In Fig. 1-13, virtual communication is shown by dotted lines and physical communication by solid lines.
Between each pair of adjacent layers is an interface. The interface defines which primitive operations and services the lower layer makes available to the upper one. When network designers decide how many layers to include in a network and what each one should do, one of the most important considerations is defining clean interfaces between the layers. Doing so, in turn, requires that each layer perform a specific collection of well- understood functions. In addition to minimizing the amount of information that must be passed between layers, clear-cut interfaces also make it simpler to replace the implementation of one layer with a completely different implementation (e.g., all the telephone lines are replaced by satellite channels) because all that is required of the new implementation is that it offer exactly the same set of services to its upstairs neighbor as the old implementation did. In fact, it is common that different hosts use different implementations.
A set of layers and protocols is called a network architecture. The specification of an architecture must contain enough information to allow an implementer to write the program or build the hardware for each layer so that it will correctly obey the appropriate protocol. Neither the details of the implementation nor the specification of the interfaces is part of the architecture because these are hidden away inside the machines and not visible from the outside. It is not even necessary that the interfaces on all machines in a network be the same, provided that each machine can correctly use all the protocols. A list of protocols used by a certain system, one protocol per layer, is called a protocol stack. The subjects of network architectures, protocol stacks, and the protocols themselves are the principal topics of this book.
An analogy may help explain the idea of multilayer communication. Imagine two philosophers (peer processes in layer 3), one of whom speaks Urdu and English and one of whom speaks Chinese and French. Since they have no common language, they each engage a translator (peer processes at layer 2), each of whom in turn contacts a secretary (peer processes in layer 1). Philosopher 1 wishes to convey his affection for oryctolagus cuniculus to his peer. To do so, he passes a message (in English) across the 2/3 interface to his translator, saying ''I like rabbits,'' as illustrated in Fig. 1-14. The translators have agreed on a neutral language known to both of them, Dutch, so the message is converted to ''Ik vind konijnen leuk.'' The choice of language is the layer 2 protocol and is up to the layer 2 peer processes.
The translator then gives the message to a secretary for transmission, by, for example, fax (the layer 1 protocol). When the message arrives, it is translated into French and passed across the 2/3 interface to philosopher 2. Note that each protocol is completely independent of the other ones as long as the interfaces are not changed. The translators can switch from Dutch to say, Finnish, at will, provided that they both agree, and neither changes his interface with either layer 1 or layer 3. Similarly, the secretaries can switch from fax to e-mail or telephone without disturbing (or even informing) the other layers. Each process may add some information intended only for its peer. This information is not passed upward to the layer above.
Now consider a more technical example: how to provide communication to the top layer of the five-layer network in Fig. 1-15. A message, M, is produced by an application process running in layer 5 and given to layer 4 for transmission. Layer 4 puts a header in front of the message to identify the message and passes the result to layer 3. The header includes control information, such as sequence numbers, to allow layer 4 on the destination machine to deliver messages in the right order if the lower layers do not maintain sequence. In some layers, headers can also contain sizes, times, and other control fields.
In many networks, there is no limit to the size of messages transmitted in the layer 4 protocol, but there is nearly always a limit imposed by the layer 3 protocol. Consequently, layer 3 must break up the incoming messages into smaller units, packets, prepending a layer 3 header to each packet. In this example, M is split into two parts, M1 and M2.
Layer 3 decides which of the outgoing lines to use and passes the packets to layer 2. Layer 2 adds not only a header to each piece, but also a trailer, and gives the resulting unit to layer 1 for physical transmission. At the receiving machine the message moves upward, from layer to layer, with headers being stripped off as it progresses. None of the headers for layers below n are passed up to layer n.
The important thing to understand about Fig. 1-15 is the relation between the virtual and actual communication and the difference between protocols and interfaces. The peer processes in layer 4, for example, conceptually think of their communication as being ''horizontal,'' using the layer 4 protocol. Each one is likely to have a procedure called something like SendToOtherSide and GetFromOtherSide, even though these procedures actually communicate with lower layers across the 3/4 interface, not with the other side.
The peer process abstraction is crucial to all network design. Using it, the unmanageable task of designing the complete network can be broken into several smaller, manageable design problems, namely, the design of the individual layers.
Although Sec. 1.3 is called ''Network 1.3,'' it is worth pointing out that the lower layers of a protocol hierarchy are frequently implemented in hardware or firmware. Nevertheless, complex protocol algorithms are involved, even if they are embedded (in whole or in part) in hardware.

Related Posts

Protocol Hierarchies
4/ 5
Oleh

Subscribe via email

Like the post above? Please subscribe to the latest posts directly via email.

1 comments:

Tulis comments
avatar
March 4, 2022 at 4:56 PM

Casino Restaurants Near Me - Mapyro
Find casinos and other gaming near you from 인천광역 출장샵 3500 Pennsylvania Avenue 여수 출장샵 and Save big with 여주 출장안마 MapYR's 광주 출장마사지 online selection of 대구광역 출장샵 table and live entertainment.

Reply